FDS // TECHNICAL FOUNDATIONS

Technology in context

A stack matters because of what it enables. This map connects the major FDS systems to the languages, runtimes, engines, and technical areas actually used in their current repositories.

Where the technology is used

SystemTechnologies / areasWhy they are there
CodeForgeTypeScript, Node.js, Electron, React, SQLite, Git, VS Code, model/provider APIsRepository intelligence, autonomous task execution, desktop/CLI/editor surfaces, and free-first model routing.
GEMS / Training GroundsPython, model post-training, evaluation, curriculum systems, CUDA/GPU environmentsSpecialization, teaching, held-out evaluation, checkpoints, and hardware-aware model research.
KyraBloxC#, .NET 8, WPF, Luau/Roblox, C++/Unreal, engine plugins, local protocolsProject inspection, governed missions, engine integration, approvals, validation, and recovery.
ForgerEMSC#, .NET, WPF, Windows APIs, PowerShell, USB and hardware interfacesTechnician diagnostics, drive validation, USB tooling, system information, and local-first assistance.
FDS WebsiteAstro, TypeScript, Vitest, Cloudflare Workers, GitHub PagesStatic public publishing plus the separately deployed Kayla site-guide runtime.

Active foundations

The grouped technical areas behind the systems above — context, not an inventory to rank.

Languages & Platforms

  • Python
  • C#
  • .NET
  • TypeScript
  • JavaScript
  • PowerShell
  • Luau

AI & Intelligence

Model learning, agent execution, and evaluation areas used where a project requires them.

  • Custom AI Research
  • Model Training
  • Evaluation Systems
  • Curriculum Systems
  • Agentic Systems
  • Context Learning
  • Adaptive Compute

Compute & Environments

Environments used for experiments and workloads. Use of a provider does not imply partnership.

  • NVIDIA CUDA
  • AWS
  • Modal
  • Lightning AI
  • Kaggle / TPU
  • Local GPU systems

Development Environments & Engines

Engines and environments explored where appropriate for FDS projects.

  • Roblox
  • Unreal Engine
  • Unity
  • Godot

Product and platform names belong to their respective owners. A name here indicates use or investigation—not endorsement, sponsorship, certification, or partnership. Planned integrations are not treated as current support.