Engineering core
Technologies that carry active FDS systems today.
- TypeScript
- Node.js
- Python
- C# / .NET
- Electron
- React
- SQLite
- Git
- PowerShell
- Astro
- Windows APIs
FDS // TECHNOLOGY MAP
A stack matters because of what it enables. This map separates what is foundational today, what is active infrastructure, what is research, and what FDS has evaluated and moved past — so "used" never quietly becomes "current".
| System | Technologies / areas | Why they are there |
|---|---|---|
| CodeForge | TypeScript, Node.js, Electron, React, SQLite, Git, VS Code, model/provider APIs | Repository intelligence, autonomous task execution, desktop/CLI/editor surfaces, and free-first model routing. |
| ForgerEMS | C#, .NET, WPF, Windows APIs, PowerShell, USB and hardware interfaces | Technician diagnostics, drive validation, USB tooling, system information, and local-first assistance. |
| Forge Control | Engineering governance and verification | Active development; no specific integration or shipped capability is publicly verified. |
| Dead Trails West | Unreal Engine 4.27, Blender | A private game project; owner-reported persistent-world simulation work has not been independently verified. |
| FDS Website | Astro, TypeScript, Vitest, Cloudflare Workers, GitHub Pages | Static public publishing plus the separately deployed Kayla site-guide runtime. |
Technologies / areas
TypeScript, Node.js, Electron, React, SQLite, Git, VS Code, model/provider APIs
Why they are there
Repository intelligence, autonomous task execution, desktop/CLI/editor surfaces, and free-first model routing.
Technologies / areas
C#, .NET, WPF, Windows APIs, PowerShell, USB and hardware interfaces
Why they are there
Technician diagnostics, drive validation, USB tooling, system information, and local-first assistance.
Technologies / areas
Engineering governance and verification
Why they are there
Active development; no specific integration or shipped capability is publicly verified.
Technologies / areas
Unreal Engine 4.27, Blender
Why they are there
A private game project; owner-reported persistent-world simulation work has not been independently verified.
Technologies / areas
Astro, TypeScript, Vitest, Cloudflare Workers, GitHub Pages
Why they are there
Static public publishing plus the separately deployed Kayla site-guide runtime.
Technologies that carry active FDS systems today.
The engineering disciplines that carry current FDS products.
Services and platforms currently in use.
Experimental systems under evaluation or construction — not yet load-bearing.
Previously used or evaluated for workloads. Not presented as current infrastructure.
Product and platform names belong to their respective owners. A name here indicates use, evaluation, or investigation — not endorsement, sponsorship, certification, or partnership. Research and historical entries are not presented as current infrastructure, and planned integrations are not treated as current support.