The products and projects FDS builds — software engineering, technician tools, creative technology, and practical applications — grouped by availability. Released products are downloadable through Releases; research is described exactly as far as the evidence goes.
FDS Product Layers
Released products, active development, and private projects are separated so planned work is never confused with available software.
A free-first autonomous software-engineering platform for Windows, CLI, and editor work. CodeForge can inspect repositories, plan changes, use tools, run checks, and review results under developer control.
Built for Developers who want a Windows-first engineering agent that can take repository work from plan through verified result while keeping cost and execution boundaries visible.
A Windows technician workbench for diagnostics, maintenance, and repair: USB toolkit creation, drive validation, USB and port intelligence, system information, driver guidance, and local-first diagnostics.
A separate FDS product in active development: intended to coordinate eligible coding agents, distribute safe independent work, and track verification. No public release or working provider integration is currently verified.
Built for Developers coordinating substantial software work across multiple subscription-authenticated coding agents.
An original historical open-world game in private development, set across 1882–1900 with an initial region in Sundance, New Jersey. Built for Unreal Engine 4.27; no public playable build is available.
Built for Players drawn to character-led historical worlds