KyraBlox
Private 0.3.0-preview.2 development line
A local-first, project-aware game-development platform that understands repositories, scripts, engines, plans, approvals, and validation. Roblox has the deepest current integration; other engine paths have explicitly limited maturity.

SYSTEM // PROJECT INTELLIGENCE
One governed loop around the game project
The platform connects scripts, gameplay systems, engine state, mission history, approvals, validation, and recovery. That is the difference between advice about a hypothetical game and assistance grounded in the game being made.
Attach
KyraBlox attaches to a project and inspects its structure, source, version control, tests, engine adapter, and available provider routes
Understand
Questions and plans begin from that project state instead of asking the creator to re-explain the game every session
Plan
Gameplay and system planning; bounded script proposals.
Change
Exact diff review and approval; guarded file transactions.
Verify
Testing and validation, with rollback and recovery state.
Adapt
The engine adapter carries the guarded change — Roblox has the deepest current integration.
Mission history, approvals, validation, and recovery stay attached to the project.
Engine pathways at their actual maturity
- RobloxDeepest integrationRoblox is the most developed engine path, with guarded file transactions and a separately approved Studio transaction route. Publishing, uploads, purchases, and unrestricted execution remain outside the current boundary.
- UnrealBridge validatedA fixture-validated bridge and plugin, without certified live editor mutation.
- Unity · Godot · Desktop/Web/2D · CustomPlanning pathsUnity, Godot, desktop/web/2D, and custom-engine paths support planning or file-oriented work at different maturity levels. Broader live integration remains in development
STATE // CURRENT BOUNDARIES
What is still limited
- No public KyraBlox release or download is currently available.
- Roblox has an integrated guarded transaction path; live mutation requires a paired Studio session.
- Unreal has a fixture-validated bridge and plugin; Unity and Godot are currently planning/file-workflow paths.
- Provider authentication is fixture-tested, not publicly certified as a live subscription service.